Many perks return from Killing Floor 1, along with some familiar weapons. Fortunately, Tripwire reassert themselves here as the masters of gunplay, with a large arsenal of weapons spanning 10 classes, or ‘perks’ as they are referred to here, ranging from fairly run of the mill military grade weapons to some more creative offerings. Of course, all of this blood and gore wouldn’t count for much if the weapons weren’t fun to use. Blood is persistent between levels, and rooms that see a lot of fighting will literally become painted red as the round progresses, and body parts will litter the ground after each wave. The results feel incredibly organic as limbs fly, heads pop and viscera gets thrown through the air, with the returning bursts of slow motion that randomly triggers on headshots really letting you see just how over the top, and in my opinion glorious, the M.E.A.T system is. Developers Tripwire Interactive dubbed their proprietary gore technology the M.E.A.T system, which stands for Massive Evisceration and Trauma, which is suitable for the gore level that is truly something to behold.Įach enemy has a huge number of dismemberment points causing limbs to detach in different ways or heads to explode dynamically rather than with a pre-set animation. In other words, the guns feel amazing and enemies die in spectacularly bloody fashion. I struggle to think of another game that meets the standard set here in terms of weapon animations and the detailed reaction of enemies to getting hit. The area Killing Floor 2 excels in the most is its shooting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |